Paper
22 October 1993 Time-varying homotopy and the animation of facial expressions for 3D virtual space teleconferencing
Souichi Kajiwara, Hiromi T. Tanaka, Yasuichi Kitamura, Jun Ohya, Fumio Kishino
Author Affiliations +
Proceedings Volume 2094, Visual Communications and Image Processing '93; (1993) https://doi.org/10.1117/12.157967
Event: Visual Communications and Image Processing '93, 1993, Cambridge, MA, United States
Abstract
A homotopy describes the transformation of one arbitrary curve into another that shares the same endpoints. In this paper, we propose a deformable cylinder model, based on homotopy, in which an arbitrary surface interpolated between two contours via a blending function is transformed into another surface over time. We then show how this homotopic deformation can be applied to the realistic animation of human faces in a virtual space teleconferencing system. Specifically, we show that facial expressions such as wrinkling of the forehead and opening and closing of the mouth can be synthesized and animated in real time through 3D homotopic deformations.
© (1993) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Souichi Kajiwara, Hiromi T. Tanaka, Yasuichi Kitamura, Jun Ohya, and Fumio Kishino "Time-varying homotopy and the animation of facial expressions for 3D virtual space teleconferencing", Proc. SPIE 2094, Visual Communications and Image Processing '93, (22 October 1993); https://doi.org/10.1117/12.157967
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Cited by 3 scholarly publications.
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KEYWORDS
Motion models

3D modeling

Solid modeling

Mouth

3D image processing

Computing systems

3D displays

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