Paper
7 February 1997 Rendering cloudy skies by a volume texture
Chun Fan, Hiroshi Nagahashi
Author Affiliations +
Proceedings Volume 2949, Imaging Sciences and Display Technologies; (1997) https://doi.org/10.1117/12.266333
Event: Advanced Imaging and Network Technologies, 1996, Berlin, Germany
Abstract
In order to render clouds and represent the distribution of the light int a cloudy sky, a new rendering method for cloudy skies is introduced. In our new method, clouds are represented by a layer called C layer. Three attributes named transparence, reflection and shadow parameter, are additionally defined at each point of the C layer, and these attributes are used to simulate the translucence and the shading effects of clouds. The atmospheric aerosol such as haze or fog is assumed to have a uniform density under the C layer, and introduce an efficient approach to calculate the scattering coefficient by the haze at different densities according to the vision range.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chun Fan and Hiroshi Nagahashi "Rendering cloudy skies by a volume texture", Proc. SPIE 2949, Imaging Sciences and Display Technologies, (7 February 1997); https://doi.org/10.1117/12.266333
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KEYWORDS
Clouds

Reflection

Air contamination

Atmospheric modeling

Fiber optic gyroscopes

Light scattering

Volume rendering

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