Paper
4 January 2002 Three-dimensional animated face modeling from stereo video
Guang-you Xu, Hui Zhang, Qing Wu
Author Affiliations +
Proceedings Volume 4671, Visual Communications and Image Processing 2002; (2002) https://doi.org/10.1117/12.453091
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
3D modeling of human face has been an active research topic in computer vision and computer graphics communities. In this paper we develop a face-modeling system from calibrated stereo video input. The stereo configuration is chosen according to the characteristics of the face structure. For data capturing the subject sits in front of the calibrated stereo video cameras and rotates his/her head from front view to side view. Then we can create his/her 3D face model with realistic texture mapped, which is ready for MPEG-4 compatible facial animation, by adapting a generic wireframe model to the input. In deciding 3D face geometry we utilize two kinds of 2D information. One is the correspondence between stereo pair; the other is self-occluded contour. After some 3D points in the specific face are obtained from both image clues in different frames, RBF (Radius Basis Function) data interpolation is performed to decide its shape. Afterwards texture image is generated from the face geometry and video. Experiments show that satisfactory results can be reached with our system.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Guang-you Xu, Hui Zhang, and Qing Wu "Three-dimensional animated face modeling from stereo video", Proc. SPIE 4671, Visual Communications and Image Processing 2002, (4 January 2002); https://doi.org/10.1117/12.453091
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
3D modeling

Video

Solid modeling

3D image processing

Cameras

Calibration

Head

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