Paper
19 January 2009 A geometry calibration and visual seamlessness method based on multi-projector tiled display wall
Yahui Liu, Qingxuan Jia, Hanxu Sun, Jie Su, Jinling Zhang
Author Affiliations +
Proceedings Volume 7242, Image Quality and System Performance VI; 72421C (2009) https://doi.org/10.1117/12.805803
Event: IS&T/SPIE Electronic Imaging, 2009, San Jose, California, United States
Abstract
Multi-projector virtual environment based on PC cluster has characteristics of low cost, high resolution and widely visual angle, which has become a research hotspot in Virtual Reality application. Geometric distortion calibration and seamless splicing is key problems in multi-projector display. The paper does research on geometry calibration method and edge blending. It proposes an automatic calibration preprocessing algorithm based on a camera, which projects images to the regions expected in terms of the relation between a plane surface and a curved surface and texture mapping method. In addition, overlap regions, which bring about intensity imbalance regions, may be adjusted by an edge blending function. Implementation indicates that the approach can accomplish geometry calibration and edge blending on an annular screen.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yahui Liu, Qingxuan Jia, Hanxu Sun, Jie Su, and Jinling Zhang "A geometry calibration and visual seamlessness method based on multi-projector tiled display wall", Proc. SPIE 7242, Image Quality and System Performance VI, 72421C (19 January 2009); https://doi.org/10.1117/12.805803
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CITATIONS
Cited by 2 scholarly publications and 2 patents.
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KEYWORDS
Calibration

Projection systems

Cameras

Visualization

Virtual reality

Volume rendering

Imaging systems

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