Open Access
1 May 2010 Solution of the direct problem in turbid media with inclusions using Monte Carlo simulations implemented in graphics processing units: new criterion for processing transmittance data
Nicolas Carbone, Hector Di Rocco, Daniela I. Iriarte, Juan A. Pomarico
Author Affiliations +
Abstract
The study of light propagation in diffusive media requires solving the radiative transfer equation, or eventually, the diffusion approximation. Except for some cases involving simple geometries, the problem with immersed inclusions has not been solved. Also, Monte Carlo (MC) calculations have become a gold standard for simulating photon migration in turbid media, although they have the drawback large processing times. The purpose of this work is two-fold: first, we introduce a new processing criterion to retrieve information about the location and shape of absorbing inclusions based on normalization to the background intensity, when no inhomogeneities are present. Second, we demonstrate the feasibility of including inhomogeneities in MC simulations implemented in graphics processing units, achieving large acceleration factors (~103), thus providing an important tool for iteratively solving the forward problem to retrieve the optical properties of the inclusion. Results using a cw source are compared with MC outcomes showing very good agreement.
©(2010) Society of Photo-Optical Instrumentation Engineers (SPIE)
Nicolas Carbone, Hector Di Rocco, Daniela I. Iriarte, and Juan A. Pomarico "Solution of the direct problem in turbid media with inclusions using Monte Carlo simulations implemented in graphics processing units: new criterion for processing transmittance data," Journal of Biomedical Optics 15(3), 035002 (1 May 2010). https://doi.org/10.1117/1.3442750
Published: 1 May 2010
Lens.org Logo
CITATIONS
Cited by 13 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Transmittance

Optical properties

Monte Carlo methods

Absorption

Scattering

Computer simulations

Graphics processing units

Back to Top